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SlidesRaidGuild Cohort Day 1

RaidGuild Cohort Day 1

Day 1 — Welcome, Orientation, Theme Reveal

“If you want to go fast, go alone. If you want to go far, go together.”

As the cold, bitter wind howls in the night, you finally spot a warm light coming from an old wooden building.

The door creaks open. A fireplace crackles. The hum of conversation fills the air.

A group of adventurers gathers around a large table.

You’re not sure what to make of it — but curiosity gets the better of you.

You’re here to learn more about the RaidGuild.

Today’s goals

  • Meet each other (fast + human)
  • Learn how RaidGuild works (high-level)
  • Understand the cohort journey
  • Learn how to participate (Skills-Roles + Steward Hats)
  • Reveal the theme + immediate next steps

Ground rules

  • Be concise and kind
  • Curiosity > performance
  • Ask questions in chat (we’ll pause for Q&A)
  • This is a high-agency space — nobody is here to hold your hand

Introductions (30 seconds each)

Answer quickly:

  • What name do you go by?
  • One thing you want us to know about you
  • A hobby
  • A previous project
  • A dream of yours
  • Wildcard: how are you using AI in your daily life?

What is a DAO?

D.A.O. = Decentralized Autonomous Organization

  • Decentralization is a spectrum
  • DAOs are a tool for human coordination
  • Governance happens socially, then is verified/enforced onchain

How RaidGuild operates (simple version)

  • Members stake into the DAO (goes to the treasury)
  • In return, members receive shares
  • Shares are used to vote on proposals, changes, and new members
  • The point: shared ownership + shared responsibility

Why DAOs (why now)

  • Coordination is hard
  • DAOs can reduce coordination costs (sometimes)
  • Fluid, creative, challenging — but powerful when aligned

Moloch (optional lore)

Moloch is a metaphor for coordination failure.

If you’re curious later:

  • Meditations on Moloch (Scott Alexander)
  • Bankless: Ethereum, Slayer of Moloch
  • Moloch Minion (RG tooling)

What is RaidGuild?

  • A decentralized collective of mercenaries out to slay web3 demons
  • Practically: a digital cooperative of builders + operators
  • We prioritize shipping, quality, accountability, and respect
  • A networked model for the future of work

Code of Conduct (pillars)

  • Professionalism — ship
  • Respect — be kind
  • Collaboration — make new friends
  • Honor — be excellent to each other
  • Free speech — idea meritocracy

Important: this is not a hackathon

Hackathons often produce:

  • bounty-hunting behavior
  • drive-by participation
  • shallow relationships

Our goal is:

  • community and real relationships
  • ongoing engagement
  • skin in the game
  • learning how the Guild actually works

Skills-Roles (how you contribute)

Skills-Roles describe the kind of work you do.

They are not titles. You can wear multiple roles.

Examples:

  • Frontend / Backend / Smart Contracts (Wizard)
  • Design / UX (Ranger)
  • PM / Ops (Monk)
  • Research / Data / AI (Druid)

Steward Hats (how responsibility is held)

Steward Hats describe temporary responsibility, not power.

  • Opt-in, revocable, role-based
  • Stewardship ≠ hierarchy
  • Stewards keep systems alive: tools, ops, membership, cohort, brand, etc.

You are not expected to steward anything during the cohort — but it helps to notice how stewardship shows up.

Examples:

  • Sync Steward: Meeting coordinations and information asymmetry
  • Brand Steward: Provide and Maintain brand materials and standards.

The Cohort Journey (high level)

  • Week 1: interactive sessions (daily ~1–2 hrs)
  • Weeks 2–4: async building (with optional mentor touchpoints)
  • Demo Day: happens on Day 3 of the next cohort

Week 1 — Day by day

  • Day 1: Welcome + theme reveal
  • Day 2: Sit in on Monthly Raider Showcase (see the Guild in action)
  • Day 3: Last cohort Demo Day + start ideation
  • Day 4: Diverge (workshops, exploration, MDD, lightning talks)
  • Day 5: Converge (teams + project scoping)

Week 2 — Spec & Plan (async)

  • Decide roles
  • Clarify scope
  • Set up comms + repo + PM board
  • Define “what does success look like in 2 weeks?”

Weeks 3–4 — Build + Boss Rush Mode

  • Heads-down building
  • Testing + polish
  • Demo prep (script + deck + walkthrough)
  • Boss Rush Mode: ship something real

What happens after the cohort?

  • Finish the month → become a Cohort Grad
  • Cohort grads can attend weekly standups
  • Join a RIP (internal initiative) and/or a RAID (paid work)
  • Long path toward core membership (trust + contribution + sponsorship)

Theme reveal

This cohort’s theme is…

TBA in Session

Why this theme:

  • ecosystem momentum
  • guild needs
  • strong “build surface area” for 3–4 weeks

Calls to action (do these today)

  • Say hi in chat (if you didn’t already)
  • Get Cohort role in discord
  • Fill out your profile in the portal (coming soon)
  • Select your Skills-Roles for this cohort

Time Capsule (we revisit at the end)

Answer one:

  • What would make this cohort a success for you?
  • What are you excited or nervous about right now?
  • Where do you hope to be in 3 months?

form 

Tomorrow (Day 2)

  • 30-min cohort pre-brief
  • Join the Raider Showcase (monthly all-hands)
  • Post-standup reflection (what did you notice?)

Q&A

Ask anything in chat.

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