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Guide2. World Map: The Cohort Journey

2. World Map: The Cohort Journey

Floating tower waypoint illustration

The Cohort Journey follows a monthly arc built around an intensive, highly interactive first week, followed by three weeks of async collaboration. This rhythm gives participants a strong social foundation early, then the freedom and agency to build at their own pace — the same way RaidGuild itself operates.

The world map below outlines the full path, including the day-by-day flow of Week 1.


Gate of entry iconRegion I: The Gate of Entry

(Week 1 — Live Interactive Sessions, 1–2 hrs/day)

This is the “arrival at the tavern” phase — immersive, social, high-touch — where participants meet each other, understand the culture, and begin thinking like Raiders.


Day 1 — Welcome, Introductions & Theme Reveal

Participants get to know each other, learn how the Guild operates, and receive the month’s theme.

Focus:

  • Who’s here? What are their skills?
  • What is RaidGuild? (culture, structure, expectations)
  • What is this month’s theme?
  • What does success look like?

DM Objective: Set a welcoming tone. Establish belonging. Make it clear that this is a collaborative journey, not a hackathon.


Day 2 — Raider Showcase (Monthly Standup)

Cohort members sit inside RaidGuild’s monthly all-hands.

This is the moment when participants “see behind the curtain.”

What they experience:

  • Status updates from active RAIDs
  • RIPs reporting on progress
  • OGs sharing new ventures, experiments, freelance work, governance updates
  • A cross-section of the entire Guild’s heartbeat
  • Areas where help is needed
  • Momentum, culture, and expectations in practice

This is the point where many participants decide whether the Guild “clicks” for them. RG runs in a decentralized, self-directed, high-agency way — and this is where that becomes real.

DM Objective: Let them witness the living organism of RaidGuild. No explanation is as powerful as the lived experience.


Day 3 — Demo Day (Previous Cohort) + Theme Ideation Kickoff

Cohort members watch the final demos from last month’s builders.

What this accomplishes:

  • Sets the bar for what “shipping” means
  • Shows the diversity of valid projects (tools, MVPs, research, ops improvements)
  • Establishes continuity between cohorts

Afterwards:

  • Begin guided ideation around this month’s theme
  • Introduce preliminary use cases
  • Warm-up brainstorming exercises

DM Objective: Inspire the new cohort with real projects. Show them what is possible. Then start nudging them into creative mode.


Day 4 — Deep Dive + Divergent Ideation Workshops

A major exploration + creativity day.

Activities may include:

  • Meme Driven Development
  • Social icebreakers
  • Hands-on theme deep dive
  • Technical brown bag / lightning talk
  • Creative breakouts
  • Use-case brainstorming

The goal: generate a wide range of divergent ideas. Homework: bring back one wildcard or unconventional idea.

DM Objective: Spark creativity. Lower social friction. Push people to think bigger and stranger.


Day 5 — Convergence & Team Formation

Today, divergent ideas converge into actual project paths.

Goals:

  • Align on 1–3 viable project directions
  • Form teams with balanced skill sets (product + front-end + back-end + ops/PM)
  • Agree on initial roles
  • Define early scopes

By the end of Day 5, the cohort has:

  • Teams
  • A project direction
  • A sense of momentum

DM Objective: Facilitate matchmaking and alignment. Gently guide toward commitment and clarity.


Async buildlands iconRegions II–IV: The Async Buildlands

After the intensity of Week 1, the cohort shifts into asynchronous execution — mirroring how real raids operate inside RaidGuild.


Planning and specification iconRegion II: Planning & Specification (Week 2 — Async)

This week is about establishing the foundation.

Common Activities:

  • Finalizing team roles
  • Writing the product spec
  • Setting up repos, tools, and PM boards
  • Establishing communication patterns
  • Early research & prototyping
  • Optional office hours with hosts

DM Objective: Keep teams unblocked and aligned. Encourage early clarity to prevent Week 3 chaos.


Implementation and iteration iconRegion III: Implementation & Iteration (Week 3 — Async)

Teams work mostly independently, checking in as needed.

Work includes:

  • Active development
  • Iteration on prototypes
  • Integrating feedback
  • Polishing UI/UX
  • Drafting early demo materials

DM Objective: Encourage momentum. Connect teams with mentors. Keep teams honest about scope.


Polish and testing iconRegion IV: Polish, Testing & Demo Prep (Week 4 — Async)

The final push before Demo Day (held during the next cohort’s Day 3).

Activities:

  • Testing
  • Bug fixing
  • Preparing demo flows
  • Writing decks
  • Rehearsing presentations

DM Objective: Help teams focus on delivering something usable, visible, and real — even if scrappy.


Arena demo day iconRegion V: The Arena (Demo Day — Next Cohort, Day 3)

Demo Day happens during the next cohort’s Week 1, creating a bridge between generations of Raiders.

Outcomes:

  • Present live demos
  • Evaluate projects
  • Award Raider of the Month
  • Decide on membership sponsorships
  • Celebrate wins

This ritual creates continuity, connection, and shared culture.


Summary Timeline

PhaseFormatActivities
Week 1Fully liveOrientation, Raider Showcase, demo day, ideation, team formation
Week 2AsyncSpecs, planning, comms, repo setup
Week 3AsyncBuilding, iteration
Week 4AsyncPolishing, testing, demo prep
Next Cohort Week 1, Day 3LiveDemo Day
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